Raija

Raija (RYE-uh) is a Sky Fey Half-Breed Oracle. Sky Feys were flying, tree-dwelling pixies until a wizard began an interbreeding program with humans and wiped out the purebloods. The half-breeds eventually overthrew their wizard despot and have been living and breeding among the trees for centuries. They retain their ancestors' small size and a small amount of self-healing and flight ability, but have lost mastery of both these skills and of many other aspects of Sky Fey culture.

Backstory:

Raija was born and spent her first 20 years (childhood - onset of puberty) with a small community of her people in the forests of the northeast of Asteran spreading into Dunkul. But the forests were being destroyed by the Dunkul for use in their forges and smiths, and Raija grew uncomfortable with her community's pacific attitude toward the destruction of their home. She eventually left the forests, taking up her lot with a group of semi-nomadic halfling traders. She lived with the halflings for another 20 years, taking a great like to whiskey and raunchy jokes. Too uncomfortable to return to the Sky Fey but alarmed at watching her halfling cousins grow old as she only just began her adulthood, she took to adventuring, looking for plunder, knowledge and life experience. Though she had carelessly worshipped the nature deity Gozreh in her youth, it was upon a recent quest to the south of Asteran that she discovered his desire to speak through her. It was not a pleasant experience, as she became haunted by small, melevolent beings who stole her belongings, made cacophanous noises and generally made themselves a nuisance. But she also gained powers and skills she had not known before. She doesn't know why Gozreh speaks through her, or why she is haunted, but plans on finding out.

Raija's Oracle Curse is the Haunted Curse:

Raija's Mystery (akin to a Cleric's domain) is the Wind mystery.

HP(d8): 9

Abilities:

Saves:

Spells Per Day:

Spells Known/Level:

Feats/Special Abilities:

Touch of Electricity (1d6 +(1/2 levels)), 3/day + CHA (6/day)

Fly (as spell) 2/day for 3min/level

Heal Self 1d8 + 3 (CHA)

Low-light vision

Weapons:

Sickle - 1d4, crit x2

Armor:

Studded Leather - +3 AC, +3 Max Dex, 20lbs

Base Attack Bonus:

+1 (Ranged +4)

Base Speed:

20ft/round